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Elemental Defense

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Devlog

  • Main Menu and Pause Menu
    November 17, 2024 by brycethill
    I put in a Main Menu and a Pause Menu... Continue reading
  • Current State of Gameplay
    October 27, 2024 by brycethill
    This is the core gameplay loop of Elemental Defense. There is placeholder art that was borrowed from the asset store. The assets will be replaced with custom assets... Continue reading
  • Interface and Buy System
    October 05, 2024 by brycethill
    In this video, I have implemented the Health Bar system and the Tower Purchase System to my tower defense game!... Continue reading
  • Rounds and Tower Placement
    October 03, 2024 by brycethill
    This week I we set up rounds to generate enemies for us to defeat! After all, it's not a tower defense game if you're not defending anything. We also set up our tower placement system... Continue reading
  • Map Generator and Enemy Movement
    October 03, 2024 by brycethill
    1
    I have made the map generator as well as some sample enemies for Elemental Defense. I chose to use a procedural generated map to keep gameplay evolving and to minimize the amount of hand crafted level... Continue reading
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